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[7Nations]

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Backstory

As always, these things start with a war. This war happened along time ago, no one really knows how long. What we do know is that we had to leave Earth.

We gathered ourselves, and our families, and using our technologies we started to move out to the stars.

As our population grew, our ships became too small, however, inspiration came, and we started colonies on other worlds.

Some of us still had the exploration bug, and so instead of colonizing planets, we colonized asteroids.

Using the newly discovered fusion reactor and biosphere generator, we were able to fulfill our dreams and explore the stars.

It's not easy sailing, space is fraught with challenges, we need food and fuel, and avoid radiation belts and hostile life forms both large and small.

It's a large universe out there..

 

About

Back in Oct. 2010 I had an idea for the "best game in the universe". From that idea arose [7Nations]

[7 Nations] is a space based exploration game, combining different genres.

I want the game to be something that I would want to play, and always come back to,

I strongly believe that the best games are ones that take into account what the players want; and so I want your input.

I need a better name :)

Inspiration

Inspiration comes from several different areas, see the Inspiration page for more information.

Features

  • A big universe (after all the real one is pretty big)
  • Research new technologies
  • Different drive system, from sub-light rockets, hyper space, and stargates
  • Aliens, some good, some not so good
  • Alien Technology
  • Is the war really over??
  • City/Resource Management
  • Lasers
  • Planets, with landing on them
  • Perhaps mining
  • PvP battles
  • Multi-Player servers

Development Status

Up Next

  • Graphic assets
  • Sound Framework
  • Lots and Lots of code.
  • Game as Applet
  • Launch4J intergration
  • Download update framework

Current

  • Game Framework
  • Input Handling

Completed

  • Eclipse/Slick2D/Source control
  • Website's up
  • Universe generation tests

Architecture

The game is written in Java and uses the Slick2D engine. Some features:

Procedurally generated universe, divided into sectors, with each sector having up to a max number of stars. Each star may or may not have planets. The universe is generated in real-time.

 

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Copyright (c) 2010-2012 All Rights Reserved. Logie Urquhart. Last updated - 14/4/2012